Object-based Interactive Nutrition Education
Experimental Prototype

Object-based Interactive Nutrition Education

(2020)
Education Tangible UI
Internet of Things (IoT) Human Computer Interaction (HCI) Healthcare (H)

Project Overview

Extends the PizzaBox platform to help primary school children learn about balanced diets through playful, object-driven food ordering experiences.

Children worldwide have poor diets and poor understanding of nutrition, confining food into dichotomous “healthy” and “not-healthy” groups, rather than grasping deeper, more realistic concepts of variety and balance.

This project examines how an interactive food ordering interface could educate 9-11-year-old pupils about making improved dietary selections. Building on earlier PizzaBox research, the team created multiple prototypes with guidance from a nutrition specialist. The project explores interactive, tangible food-ordering activities that teach nutritional concepts. Designs were produced with input from a community dietitian; future work will evaluate the experience with children once classroom studies resume.

COVID-19 Affected

User studies and co-design workshops with primary school children were postponed due to pandemic restrictions and will be rescheduled.

Team

Funding